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        <ul>
<li>
<h1 id="game-object">Game Object</h1>
<img src=".\img\GameObject.png" alt="Game Object">
<ul>
<li>name</li>
<li>Static</li>
<li>Layer</li>
<li>Transform
<ol>
<li>Position</li>
<li>Rotation</li>
<li>Scale</li>
</ol>
</li>
<li>Component
<ul>
<li>Camera<br>
<img src=".\img\components\InspectorCamera35.png" alt="Camera">
<ol>
<li>Clear Flags
<ul>
<li>Skybox</li>
<li>Solid Color</li>
<li>Depth only</li>
<li>Don't Clear</li>
</ul>
</li>
<li>Background</li>
<li>Projection
<ul>
<li>perspective
<ul>
<li>Field of View</li>
</ul>
</li>
<li>Orthographic
<ul>
<li>size</li>
</ul>
</li>
</ul>
</li>
<li>Clipping Planes
<ul>
<li>Near</li>
<li>Far</li>
</ul>
</li>
<li>Viewport Rect
<ul>
<li>X</li>
<li>Y</li>
<li>W</li>
<li>H</li>
</ul>
</li>
<li>Allow HDR</li>
</ol>
</li>
<li>Light<br>
<img src=".\img\components\class-Light-0.png" alt="Light">
<ol>
<li>Type
<ul>
<li>Directional</li>
<li>Spot
<ul>
<li>Range</li>
<li>Spot Angle</li>
</ul>
</li>
<li>Point
<ul>
<li>Range</li>
</ul>
</li>
</ul>
</li>
<li>Color</li>
<li>Mode
<ul>
<li>Realtime</li>
<li>Mixed</li>
<li>Baked</li>
</ul>
</li>
<li>intensity</li>
</ol>
</li>
<li>Mesh Filter<br>
<img src=".\img\components\Inspector-MeshFilter.png" alt="Mesh Filter">
<ol>
<li>Mesh</li>
</ol>
</li>
<li>Mesh Renderer<br>
<img src=".\img\components\class-MeshRenderer-0.png" alt="Mesh Renderer">
<ol>
<li>Materials
<ul>
<li>Size</li>
<li>Element</li>
</ul>
</li>
<li>Cast Shadows
<ul>
<li>On</li>
<li>Off</li>
</ul>
</li>
<li>Receive Shadows</li>
<li>Lightmap Static
<ul>
<li>Lightmaps
<ul>
<li>Baked Lightmap
<ul>
<li>Lightmap Index</li>
<li>Tiling X</li>
<li>Tiling Y</li>
<li>Offset X</li>
<li>Offset Y</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ol>
</li>
<li>Skinned Mesh Renderer<br>
<img src=".\img\components\Inspector-SkinnedMeshRenderer.png" alt="Skinned Mesh Renderer">
<ol>
<li>Mesh</li>
<li>Root Bone</li>
<li>Bounds
<ul>
<li>Center</li>
<li>Extent</li>
</ul>
</li>
<li>Cast Shadows
<ul>
<li>On</li>
<li>Off</li>
</ul>
</li>
<li>Receive Shadows</li>
<li>Materials
<ul>
<li>Size</li>
<li>Element</li>
</ul>
</li>
</ol>
</li>
<li>Animator<br>
<img src=".\img\components\MecanimAnimatorComponent.png" alt="Animator">
<ol>
<li>Controller</li>
<li>Culling Mode
<ul>
<li>Always Animate</li>
<li>Cull Completely</li>
</ul>
</li>
</ol>
</li>
<li>Terrain / Terrain Collider<br>
<img src=".\img\components\Inspector-TerrainCollider.png" alt="Terrain">
<ol>
<li>Terrain Data</li>
</ol>
</li>
<li>Box Collider<br>
<img src=".\img\components\Inspector-BoxCollider.png" alt="Box Collider">
<ol>
<li>Is Trigger</li>
<li>Center</li>
<li>Size</li>
</ol>
</li>
<li>Sphere Collider<br>
<img src=".\img\components\Inspector-SphereCollider.png" alt="Sphere Collider">
<ol>
<li>Is Trigger</li>
<li>Center</li>
<li>Radius</li>
</ol>
</li>
<li>Capsule Collider<br>
<img src=".\img\components\Inspector-CapsuleCollider.png" alt="Capsule Collider">
<ol>
<li>Is Trigger</li>
<li>Center</li>
<li>Radius</li>
<li>Height</li>
<li>Direction</li>
</ol>
</li>
<li>Mesh Collider<br>
<img src=".\img\components\Inspector-MeshCollider.png" alt="Mesh Collider">
<ol>
<li>Is Trigger</li>
<li>Mesh</li>
</ol>
</li>
<li>Rigidbody<br>
<img src=".\img\components\Inspector-Rigidbody.png" alt="Rigidbody">
<ol>
<li>Mass</li>
<li>Is Kinematic</li>
<li>Use Gravity</li>
<li>Constraints
<ul>
<li>Freeze Position</li>
<li>Freeze Rotation</li>
</ul>
</li>
</ol>
</li>
<li>Trail Renderer<br>
<img src=".\img\components\Inspector-TrailRenderer.png" alt="Trail Renderer">
<ol>
<li>Materials
<ul>
<li>Size</li>
<li>Element</li>
</ul>
</li>
<li>Time</li>
<li>min Vertex Distance</li>
<li>Width</li>
<li>Color
<ul>
<li>Gradient
<ol>
<li>mode
<ul>
<li>Blend</li>
<li>Fixed</li>
</ul>
</li>
<li>Color</li>
<li>Alpha</li>
<li>Location</li>
</ol>
</li>
</ul>
</li>
<li>Alignment
<ul>
<li>View</li>
<li>TransformZ</li>
</ul>
</li>
<li>Texture Mode
<ul>
<li>Stretch</li>
</ul>
</li>
</ol>
</li>
<li>Fixed Joint
<img src=".\img\components\Inspector-FixedJoint.png" alt="Fixed Joint">
<ol>
<li>Connected Body</li>
<li>Break Force</li>
<li>Break Torque</li>
</ol>
</li>
<li>Configurable Joint
<img src=".\img\components\ConfigurableJointProps.png" alt="Configurable Joint">
<ol>
<li>Connected Body</li>
<li>Anchor</li>
<li>Axis</li>
<li>Connected Anchor</li>
<li>Secondary Axis</li>
<li>X Motion</li>
<li>Y Motion</li>
<li>Z Motion</li>
<li>Angular X Motion</li>
<li>Angular Y Motion</li>
<li>Angular Z Motion</li>
<li>Linear Limit Spring
<ul>
<li>Spring</li>
<li>Damper</li>
</ul>
</li>
<li>Linear Limit
<ul>
<li>Limit</li>
<li>Bounciness</li>
</ul>
</li>
<li>Angular X Limit Spring
<ul>
<li>Spring</li>
<li>Damper</li>
</ul>
</li>
<li>Low Angular X Limit
<ul>
<li>Limit</li>
<li>Bounciness</li>
</ul>
</li>
<li>Hight Angular X Limit
<ul>
<li>Limit</li>
<li>Bounciness</li>
</ul>
</li>
<li>Angular YZ Limit Spring
<ul>
<li>Spring</li>
<li>Damper</li>
</ul>
</li>
<li>Angular Y Limit
<ul>
<li>Limit</li>
<li>Bounciness</li>
</ul>
</li>
<li>Angular Z Limit
<ul>
<li>limit</li>
<li>Bounciness</li>
</ul>
</li>
<li>Target Position</li>
<li>Target Velocity</li>
<li>Break Force</li>
<li>Break Torque</li>
</ol>
</li>
</ul>
</li>
</ul>
</li>
</ul>

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